Since 170 Strength is more than enough for you to carry any of these (Legendary Mallet is NOT a faster attacking mace) one then has to look to sort out the Dexterity requirements. The weapons which the character is most likely to use are swords, followed by the faster attacking maces or sceptres. Therefore, the character will be able to wear the absolute majority of all good unique or rare armors, boots, gloves, helmets, belts and shields the character will be able to find.īecause the Zealot relies on his ability to attack as quickly as possible, it is best to shape his attributes accordingly. Looking at the body armor side of things, with Strength around 170 the character will be able to equip everything up to Kraken Shell. The Paladin shields have all requirements under 150 and therefore will be all available to the Zealot. Ward on the other hand has requirements much more reasonable for its armor and block chance, and with just a bit of strength bonus from equipment, 170 Strength should be enough. However since Aegis has quite unreasonable strength requirements relative to its defensive power, it can easily be forgotten. With Strength around 170 the character will be able to carry the best shields except for Ward and Aegis. Therefore it is necessary that the character can wear the best armors available and even more importantly the best shields he can find.
While other characters will generally rely heavily on their Vitality, the Zealot relies mostly on his defences. The basic thing for a Zealot, as for any character, is of course the ability to stay alive. In addition, the Zealot has access to several useful auras which can help him in many situations which other characters would be unable to deal with. Unlike many other melee characters who have to employ distractions, disabling effects and rely on summoned allies to stay alive in combat, the Zealot is able to stand up to groups of monsters all by himself, protected by his shield and armor which no other character can equal. When dealing with physically immune or tough monsters the Zealot has access to Vengeance for powerful elemental attacks or slowing down a faster enemy.
To recover after such an attack or after an especially gruesome battle, the Zealot can almost instantly heal and replenish his mana by redeeming nearby fallen monsters. When surrounded by a number of enemies and having the need to focus down one single monster in particular, the Zealot can use Sacrifice to kill the target quickly albeit sacrificing his own health in the process. While in large groups of monsters, the skill allows the player to take them on all at once by spreading the attack between up to 5 monsters on the other hand when dealing with a single enemy, Zeal rains down a quick succession of blows on single target, effectively allowing the Paladin to transition from crowd control into rapid killing mode while still using the same skill. Thanks to Zeal and Fanaticism, the Paladin is able to strike several enemies in extremely rapid succession, dishing out punishment left and right, sending his enemies into recovery mode so quickly many of them don’t ever get the chance to retaliate.